Diego Velasco-De Armas
Senior 3D Generalist

Résumée / CV in:HTML  or  download PDF    

3D Generalist Reel shot-by-shot  BREAKDOWN



Realtime

Click on the image below to interact with the model, then click on icon on the lower right to make it fullscreen.



Rigging

I modeled and rigged this mecha biped transport. The rigging is pretty complex, with Set Driven Key controls for extending the arms and the missile, as well as many other techniques (including MEL scripting) for the other controls.

I used the 14 hero characters that the team modeled to create a script that could randomize skin color, ethnicity, facial expressions, adornments (bracelets, hats, backpacks, glasses, earrings, etc. with varied colors), choose one of 20 pre-made animations (done by the team’ s animators), and clothes (with a few rules for matching, and gender). Cadu did the facial animations and rigging. The end result of the script was an endless variety of small looping (30-50 frames) animations that could be pre-rendered with the scene’s lighting, and then used as sprites to multiply the crowd. As sprites, I could see the crowd animated in real time, even with 10,000 people.




Matte Paintings and Compositing

I erased the modern sculptures from these three shots. The first one was basically reconstructed in 3D, by projecting painted stills onto tracked geometry. The reflections needed to be raytraced for the effect to work, so I reconstructed even beyond what´s visible. I composited everything in After Effects.

The first shot is a good example of a scene that is completely transformed by camera projection and matte painting. The second one is a more classic mix of matte painting, green screen, and 3D elements.



Paintings, Drawings, and Misc. Artwork

Traditional Paintings

This RISD assignment was to do a copy of a master painter. I chose to copy Summer 1909, by Frank Benson, an american impressionist, for the composition, colors, and overall feeling of the painting. I had access to the original at the RISD museum, which was great!

These were all done while at RISD, from life, in one-day sessions.
This was the "romance novel cover" illustration assignment. The empty space is intended for some cheesy title.
Another painting done from life.

Concept art

I painted these three concepts for a short animation called Às Dez, available below.

In 2012 I directed this short based on a script by Tiago Barreto. After a couple of collaborative talks, I came up with the storyboard for the short. A big thanks goes out to the Oca crew and Punch Audio, for helping me create it!


Zbrush doodles

The skull is from an online zbrush anatomy course (which I highly recommend) with Rafael Souza. He helped me see anatomy from a different point of view.


This stocky character was an idea that I had to do a semi-realistic version of Groo, The Wanderer. Still a WIP. Also done for Souza´s class.
This is a concept for an animatronic character, a project that is on standby at the moment.

Below are a few fun experiments, intended as quick exercises. The ideia is to loosen the hand, and practice.





Franchise Design and Branding

doBrasil Quituteria & Coffee Shop

I was responsible for the design of the franchise doBrasil - from the menus, to the posters, to the logos, animated IDs, and even the store layout and furniture. The stools, tables, counter, lighting, and luminous display were all custom built to my specs.

The kitchen was complex to set up! I created a 3D layout to see how all the appliances would fit. This included exhaust and ventilation tubing, water pipes, electrical layout, lights, etc. It meets very strict brazilian ANVISA standards: ceramic walls, the same flooring as McDonald´s, color-coded ducts, etc.

We now use this logo for everything. This logo is more sofisticated, and fits well with upscale shopping malls and supermarkets.[ video here ]
The factory logo was intended as more "fun", for children´s buffets or food parks. This logo might still be used for the factory.

We used the factory logo on the cup that serves our customers at the coffee shop. It´s very visible, and chipper!



I did 3D mock-up before printing. This is how we package our product for sale.

 
The first flyer (front and back)

It already made the distinction between the factory and the coffee shop.

        
A few of the menus that we used.
Posters, 70 cm x 100 cm

Done to add a bit of color to the store. To save some time, I used a stock vector of a truck, and a stock shot of some fruit.

      
A couple of vertical banners with promotional prices, a check-in ad, and.. we recicle!


All images are © Copyright 2016 Diego Velasco-De Armas, all rights reserved.